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Zyra sup №6 for season 10 in League of Legends

Introducing the runes that will provide the champion continuous damage increase plus increased mana and abilities damage. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


The maximum burst damage: build for Zyra

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Domination
  2. Electrocute
  3. Cheap Shot
  4. Eyeball Collection
  5. Ultimate Hunter
  6. Precision
  7. Presence of Mind
  8. Coup de Grace
  9. 9 adaptive force
  10. 9 adaptive force
  11. 6 armor

Electrocute is used as the keystone. With its help Zyra will increase damage done on one target. Its proc is easy enough to cause, and the cooldown it has is not so long. In addition, this rune scales with stats better than any other.

Cheap Shot will serve as a constant source of additional damage to enemies after applying any control to them. Eyeball Collection is a faithful companion of an aggressive player, as it enhances snowball due to an increase in attack damage or ability power when killing opponents. Ultimate Hunter will allow you to use the ultimate as often as possible.

Presence of Mind will restore part of the mana or energy when participating in the killing of the champion, as well as permanently increase its amount. Coup de Grace will allow you to do more damage to enemies with low health.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.