The complete list:

Mid lane (view best option)

ARAM 5v5 (view best option)

Wild Rift

Zed mid №4 for season 10 in League of Legends

Introducing the runes that will provide the champion damage and lots of healing plus restoration of health in the fight. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


The maximum burst damage: build for Zed

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Domination

Electrocute

Taste of Blood

Eyeball Collection

Ultimate Hunter

Secondary

Resolve

Demolish

Bone Plating

9 adaptive force

9 adaptive force

8 magic resistance

Electrocute is used as the keystone. With its help Zed will increase damage done on one target. Its proc is easy enough to cause, and the cooldown it has is not so long. In addition, this rune scales with stats better than any other.

Taste of Blood is a great way to maintain a high amount of health on the lane. Eyeball Collection is a faithful companion of an aggressive player, as it enhances snowball due to an increase in attack damage or ability power when killing opponents. Ultimate Hunter will allow you to use the ultimate as often as possible.

Demolish is a great tool to turn dominance on a lane or in a game into the destruction of enemy towers. Bone Plating will reduce the incoming damage of the first enemy attacks and skills, which will make you less vulnerable to skirmishes and initiations.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.