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In jungle (view best option)

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ARAM 5v5 (view best option)

Warwick jng №8 for season 10 in League of Legends

Introducing the runes that will provide the champion healing and scaling tankiness plus combat power-ups and tenacity. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Performing successful engages: build for Warwick

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Resolve

Aftershock

Font of Life

Conditioning

Revitalize

Secondary

Precision

Triumph

Legend: Alacrity

10% attack speed

9 adaptive force

6 armor

Aftershock is used as the keystone. With its help Warwick will receive many protective stats during initiations. The rune is triggered when the enemy is immobilized, after which you get armor and magic resistance, and after a while there is an explosion around you, causing small damage.

Font of Life will allow your allies to be healed when attacking enemies you control. Conditioning is great for emphasizing tanking in midgame and beyond. Revitalize enhances all sources of healing and shields, except for natural and some other types of health regeneration.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Alacrity will provide a decent amount of attack speed.

When playing in the jungle, you need to use armor as a defensive stat. This is due to the fact that monsters do almost exclusively physical damage, which means that armor will help you lose less health in battle against them.