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Volibear top №4 for season 10 in League of Legends

Introducing the runes that will provide the champion performing successful engages plus combat power-ups and tenacity. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Healing and scaling tankiness: build for Volibear

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Resolve

Grasp of the Undying

Shield Bash

Bone Plating

Unflinching

Secondary

Inspiration

Magical Footwear

Biscuit Delivery

10% attack speed

9 adaptive force

6 armor

Grasp of the Undying is used as the keystone. With its help Volibear will increase damage and survivability, and will also be able to accumulate health. This rune is effective both on the lane and in prolonged skirmishes, however, it requires the player to proc it as often as possible, otherwise the potential will not be revealed.

Shield Bash is a good source of both protection and additional damage. Bone Plating will reduce the incoming damage of the first enemy attacks and skills, which will make you less vulnerable to skirmishes and initiations. Unflinching gives tenacity when using summoner spells or if some of them are now on cooldown.

Magical Footwear are a good source of cost savings, and even give a little more speed. Biscuit Delivery will provide health and mana on the lane, as well as increase the maximum amount of the latter.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.