The complete list:

Runes for Viktor

Viktor runes for top №2 in League of Legends S10 (2020)

Introducing the option that will provide the champion harass in lane with skills plus opportunities for early skirmishes. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take - the main branch, additional, as well as slots with statistics. You can also familiarize yourself with the benefits of option. Keep in mind that it may not be suitable for all situations.


A detailed description of this build for Viktor in LoL

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

PositionWhat to choose
Primary pathSorcery
KeystoneSummon Aery
AdditionalManaflow Band, Transcendence, Scorch
Secondary pathDomination
Slots in itTaste of Blood, Ravenous Hunter
Stats9 adaptive force, 9 adaptive force, 6 armor

The main path for the champion Viktor is Sorcery. In it, you will need to choose one keystone rune, as well as three additional ones with less influence.

Summon Aery is used as the keystone rune. With its help Viktor will strengthen the harass. It does not have a fixed cooldown, but Aery must physically return to you. This happens quickly, so the rune is a good source of additional damage if you periodically hit the enemy with skills and auto attacks.

Manaflow Band will allow you to experience less problems with this resource through an increase in its amount and regeneration. Transcendence is perfect for champions who need to reduce cooldowns. Scorch is a good way to enhance the lane phase - every 10 seconds your skill will do a little extra damage.

The secondary path is Domination. Here you need to choose two additional runes for Viktor.

Taste of Blood is a great way to maintain a high amount of health on the lane. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.