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Viktor mid №1 for season 10 in League of Legends

Introducing the runes that will provide the champion harassing enemy with skills plus saving in the early game and CDR. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Impressive amount of mobility: build for Viktor

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Sorcery

Phase Rush

Manaflow Band

Transcendence

Gathering Storm

Secondary

Inspiration

Magical Footwear

Biscuit Delivery

9 adaptive force

9 adaptive force

8 magic resistance

Phase Rush is used as the keystone. With its help Viktor significantly increase its mobility. Hit the enemy with skills and basic attacks three times, and the rune will give you a gigantic bonus to the movement speed, which will allow you to catch up with the retreating enemy or to avoid death.

Manaflow Band will allow you to experience less problems with this resource through an increase in its amount and regeneration. Transcendence is perfect for champions who need to reduce cooldowns. Gathering Storm will allow you to take up the enemy in long games thanks to a large amount of attack damage or ability power.

Magical Footwear are a good source of cost savings, and even give a little more speed. Biscuit Delivery will provide health and mana on the lane, as well as increase the maximum amount of the latter.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.