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Kled top №6 for season 10 in League of Legends

Introducing the runes that will provide the champion damage and lots of healing plus saving in the early game and CDR. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


More damage for aggression: build for Kled

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Precision
  2. Press the Attack
  3. Triumph
  4. Legend: Alacrity
  5. Last Stand
  6. Resolve
  7. Demolish
  8. Bone Plating
  9. 10% attack speed
  10. 9 adaptive force
  11. 6 armor

Press the Attack is used as the keystone. With its help Kled will increase the damage done on one target. This rune not only inflicts additional damage to the enemy after three autoattacks, but also weakens the enemy, increasing all subsequent damage to it.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Alacrity will provide a decent amount of attack speed. Last Stand is great for champions who are designed for long skirmishes and balance at medium levels of health thanks to self healing.

Demolish is a great tool to turn dominance on a lane or in a game into the destruction of enemy towers. Bone Plating will reduce the incoming damage of the first enemy attacks and skills, which will make you less vulnerable to skirmishes and initiations.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.