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Kayle mid №2 for season 10 in League of Legends

Introducing the runes that will provide the champion more damage for aggression plus restoration of health in the fight. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Lots of healing for champion: build for Kayle

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Precision
  2. Fleet Footwork
  3. Overheal
  4. Legend: Alacrity
  5. Coup de Grace
  6. Sorcery
  7. Manaflow Band
  8. Gathering Storm
  9. 10% attack speed
  10. 9 adaptive force
  11. 8 magic resistance

Fleet Footwork is used as the keystone. With its help Kayle will provide himself with the restoration of health on the lane. This rune is protective, since it does not increase damage to the enemy, but it does not allow enemy to easily lower your health, drive you out of the lane or kill.

Overheal will allow you to get a temporary shield from excessive healing and vampirism. Legend: Alacrity will provide a decent amount of attack speed. Coup de Grace will allow you to do more damage to enemies with low health.

Manaflow Band will allow you to experience less problems with this resource through an increase in its amount and regeneration. Gathering Storm will allow you to take up the enemy in long games thanks to a large amount of attack damage or ability power.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.