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Support

Mid lane

Top lane

ARAM 5v5

Karma sup №7 for season 10 in League of Legends

Introducing the runes that will provide the champion damage and allies assistance plus more mana and threat to enemies. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Damage and allies assistance: build for Karma

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Sorcery

Summon Aery

Manaflow Band

Transcendence

Scorch

Secondary

Domination

Taste of Blood

Ultimate Hunter

9 adaptive force

9 adaptive force

6 armor

Summon Aery is used as the keystone. With its help Karma will strengthen the harass and ability to protect allies. It does not have a fixed cooldown, but Aery must physically return to you. This happens quickly, so the rune is a good source of additional damage if you periodically hit the enemy with skills and auto attacks.

Manaflow Band will allow you to experience less problems with this resource through an increase in its amount and regeneration. Transcendence is perfect for champions who need to reduce cooldowns. Scorch is a good way to enhance the lane phase - every 10 seconds your skill will do a little extra damage.

Taste of Blood is a great way to maintain a high amount of health on the lane. Ultimate Hunter will allow you to use the ultimate as often as possible.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.