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Karma ARAM №1 for season 10 in League of Legends

Introducing the runes that will provide the champion damage and allies assistance plus more mana and threat to enemies. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Harassing enemy with skills: build for Karma

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Sorcery
  2. Arcane Comet
  3. Manaflow Band
  4. Transcendence
  5. Gathering Storm
  6. Precision
  7. Presence of Mind
  8. Coup de Grace
  9. 9 adaptive force
  10. 9 adaptive force
  11. 6 armor

Arcane Comet is used as the keystone. With its help Karma will increase the damage done by skills. This is a universal rune for mages and other champions who carry out constant harass of the opponent with skills. Its effectiveness when used with skills without slow and other CC can be low, as it must hit the enemy.

Manaflow Band will allow you to experience less problems with this resource through an increase in its amount and regeneration. Transcendence is perfect for champions who need to reduce cooldowns. Gathering Storm will allow you to take up the enemy in long games thanks to a large amount of attack damage or ability power.

Presence of Mind will restore part of the mana or energy when participating in the killing of the champion, as well as permanently increase its amount. Coup de Grace will allow you to do more damage to enemies with low health.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.