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Karma top №2 for season 10 in League of Legends

Introducing the runes that will provide the champion damage and allies assistance plus more mana and threat to enemies. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Healing and scaling tankiness: build for Karma

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Resolve
  2. Grasp of the Undying
  3. Shield Bash
  4. Bone Plating
  5. Revitalize
  6. Inspiration
  7. Biscuit Delivery
  8. Cosmic Insight
  9. 10% attack speed
  10. 9 adaptive force
  11. 6 armor

Grasp of the Undying is used as the keystone. With its help Karma will increase damage and survivability, and will also be able to accumulate health. This rune is effective both on the lane and in prolonged skirmishes, however, it requires the player to proc it as often as possible, otherwise the potential will not be revealed.

Shield Bash is a good source of both protection and additional damage. Bone Plating will reduce the incoming damage of the first enemy attacks and skills, which will make you less vulnerable to skirmishes and initiations. Revitalize enhances all sources of healing and shields, except for natural and some other types of health regeneration.

Biscuit Delivery will provide health and mana on the lane, as well as increase the maximum amount of the latter. Cosmic Insight allows you to get 5% CDR from the very beginning of the game, increase the maximum reduction in cooldown, and also speed up the cooldown of summoner spells and items by the same value.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.