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Jinx adc №2 for season 10 in League of Legends

Introducing the runes that will provide the champion continuous damage increase plus mana and increasing vampirism. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Increasing the attack speed: build for Jinx

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Precision
  2. Lethal Tempo
  3. Triumph
  4. Legend: Bloodline
  5. Coup de Grace
  6. Inspiration
  7. Magical Footwear
  8. Biscuit Delivery
  9. 10% attack speed
  10. 9 adaptive force
  11. 6 armor

Lethal Tempo is used as the keystone. With its help Jinx will get maximum attack speed in skirmishes and teamfights. The rune requires some time to trigger, but its effect is very strong, and it allows you to ignore the attack speed limit.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Bloodline is good at the late stage of the game, when it will provide you with good vampirism. Coup de Grace will allow you to do more damage to enemies with low health.

Magical Footwear are a good source of cost savings, and even give a little more speed. Biscuit Delivery will provide health and mana on the lane, as well as increase the maximum amount of the latter.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.