The complete list:

Runes for Jhin

Jhin runes page for ADC №2 in League of Legends S10 (2020)

Introducing the option that will provide the champion continuous damage increase plus maximum increase in strength. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take - the main branch, additional, as well as slots with statistics. You can also familiarize yourself with the benefits of option. Keep in mind that it may not be suitable for all situations.


A detailed description of this build for Jhin in LoL

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

PositionWhat to choose
Primary pathPrecision
KeystoneFleet Footwork
AdditionalTriumph, Legend: Bloodline, Coup de Grace
Secondary pathInspiration
Slots in itMagical Footwear, Biscuit Delivery
Stats9 adaptive force, 9 adaptive force, 6 armor

The main path for the champion Jhin is Precision. In it, you will need to choose one keystone rune, as well as three additional ones with less influence.

Fleet Footwork is used as the keystone. With its help Jhin will provide himself with the restoration of health on the lane. This rune is protective, since it does not increase damage to the enemy, but it does not allow enemy to easily lower your health, drive you out of the lane or kill.

Triumph is a very powerful rune, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Bloodline is good at the late stage of the game, when it will provide you with good vampirism. Coup de Grace will allow you to do more damage to enemies with low health.

The secondary path is Domination. Here you need to choose two additional runes for Jhin.

Taste of Blood is a great way to maintain a high amount of health on the lane. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.