The complete list:

Runes for Jarvan IV

Jarvan IV runes page for jgl №5 in League of Legends S10 (2020)

Introducing the option that will provide the champion damage and lots of healing plus increasing champion survivability. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take - the main branch, additional, as well as slots with statistics. You can also familiarize yourself with the benefits of option. Keep in mind that it may not be suitable for all situations.


A detailed description of this build for Jarvan IV in LoL

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

PositionWhat to choose
Primary pathPrecision
KeystoneConqueror
AdditionalTriumph, Legend: Alacrity, Coup de Grace
Secondary pathResolve
Slots in itBone Plating, Overgrowth
Stats10% attack speed, 9 adaptive force, 6 armor

The main path for the champion Jarvan IV is Precision. In it, you will need to choose one keystone rune, as well as three additional ones with less influence.

Conqueror is used as the keystone. With its help Jarvan IV will provide himself with stats and healing in prolonged skirmishes. To stack this rune, it takes some time to hit the enemy with a sufficient number of auto attacks and skills, but as a result you will become very strong.

Triumph is a very powerful rune, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Alacrity will provide a decent amount of attack speed. Coup de Grace will allow you to do more damage to enemies with low health.

The secondary path is Resolve. Here you need to choose two additional runes for Jarvan IV.

Bone Plating will reduce the incoming damage of the first enemy attacks and skills, which will make you less vulnerable to skirmishes and initiations. Overgrowth gives a gradual accumulation of health, and after a certain value you will receive a percentage bonus to HP.