The complete list:

Runes for Hecarim

Hecarim runes page for jgl №2 in League of Legends S10 (2020)

Introducing the option that will provide the champion damage and lots of healing plus restoration of health in the fight. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take - the main branch, additional, as well as slots with statistics. You can also familiarize yourself with the benefits of option. Keep in mind that it may not be suitable for all situations.


A detailed description of this build for Hecarim in LoL

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

PositionWhat to choose
Primary pathPrecision
KeystoneConqueror
AdditionalTriumph, Legend: Alacrity, Coup de Grace
Secondary pathDomination
Slots in itSudden Impact, Ravenous Hunter
Stats9 adaptive force, 9 adaptive force, 6 armor

The main path for the champion Hecarim is Precision. In it, you will need to choose one keystone rune, as well as three additional ones with less influence.

Conqueror is used as the keystone. With its help Hecarim will provide himself with stats and healing in prolonged skirmishes. To stack this rune, it takes some time to hit the enemy with a sufficient number of auto attacks and skills, but as a result you will become very strong.

Triumph is a very powerful rune, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Alacrity will provide a decent amount of attack speed. Coup de Grace will allow you to do more damage to enemies with low health.

The secondary path is Domination. Here you need to choose two additional runes for Hecarim.

Sudden Impact will ignore part of the opponent’s armor and magic resistance after an attack with a dash or out of stealth. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.