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Hecarim ARAM №1 for season 10 in League of Legends

Introducing the runes that will provide the champion continuous damage increase plus combat power-ups and tenacity. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Damage and lots of healing: build for Hecarim

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Precision
  2. Conqueror
  3. Triumph
  4. Legend: Tenacity
  5. Last Stand
  6. Domination
  7. Taste of Blood
  8. Ravenous Hunter
  9. 10% attack speed
  10. 9 adaptive force
  11. 6 armor

Conqueror is used as the keystone. With its help Hecarim will provide himself with stats and healing in prolonged skirmishes. To stack this rune, it takes some time to hit the enemy with a sufficient number of auto attacks and skills, but as a result you will become very strong.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Tenacity will serve as a source of a significant amount of tenacity, which is not so easy to obtain. Last Stand is great for champions who are designed for long skirmishes and balance at medium levels of health thanks to self healing.

Taste of Blood is a great way to maintain a high amount of health on the lane. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.