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Graves jng №4 for season 10 in League of Legends

Introducing the runes that will provide the champion impressive amount of mobility plus mana and increasing vampirism. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Lots of healing for champion: build for Graves

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Precision
  2. Fleet Footwork
  3. Triumph
  4. Legend: Alacrity
  5. Coup de Grace
  6. Domination
  7. Sudden Impact
  8. Relentless Hunter
  9. 10% attack speed
  10. 9 adaptive force
  11. 6 armor

Fleet Footwork is used as the keystone. With its help Graves will provide himself with the restoration of health on the lane. This rune is protective, since it does not increase damage to the enemy, but it does not allow enemy to easily lower your health, drive you out of the lane or kill.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Alacrity will provide a decent amount of attack speed. Coup de Grace will allow you to do more damage to enemies with low health.

Sudden Impact will ignore part of the opponent’s armor and magic resistance after an attack with a dash or out of stealth. Relentless Hunter is an excellent source of off combat speed for moving around the map.

When playing in the jungle, you need to use armor as a defensive stat. This is due to the fact that monsters do almost exclusively physical damage, which means that armor will help you lose less health in battle against them.