The complete list:

In jungle

Mid lane

Top lane

ARAM 5v5

Graves ARAM №2 for season 10 in League of Legends

Introducing the runes that will provide the champion impressive amount of mobility plus mana and increasing vampirism. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Lots of healing for champion: build for Graves

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Precision

Fleet Footwork

Presence of Mind

Legend: Bloodline

Coup de Grace

Secondary

Domination

Taste of Blood

Ravenous Hunter

10% attack speed

9 adaptive force

6 armor

Fleet Footwork is used as the keystone. With its help Graves will provide himself with the restoration of health on the lane. This rune is protective, since it does not increase damage to the enemy, but it does not allow enemy to easily lower your health, drive you out of the lane or kill.

Presence of Mind will restore part of the mana or energy when participating in the killing of the champion, as well as permanently increase its amount. Legend: Bloodline is good at the late stage of the game, when it will provide you with good vampirism. Coup de Grace will allow you to do more damage to enemies with low health.

Taste of Blood is a great way to maintain a high amount of health on the lane. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.