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Gnar top №4 for season 10 in League of Legends

Introducing the runes that will provide the champion healing and scaling tankiness plus combat power-ups and tenacity. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Healing and scaling tankiness: build for Gnar

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Resolve

Grasp of the Undying

Demolish

Bone Plating

Overgrowth

Secondary

Precision

Triumph

Legend: Alacrity

10% attack speed

9 adaptive force

6 armor

Grasp of the Undying is used as the keystone. With its help Gnar will increase damage and survivability, and will also be able to accumulate health. This rune is effective both on the lane and in prolonged skirmishes, however, it requires the player to proc it as often as possible, otherwise the potential will not be revealed.

Demolish is a great tool to turn dominance on a lane or in a game into the destruction of enemy towers. Bone Plating will reduce the incoming damage of the first enemy attacks and skills, which will make you less vulnerable to skirmishes and initiations. Overgrowth gives a gradual accumulation of health, and after a certain value you will receive a percentage bonus to HP.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Alacrity will provide a decent amount of attack speed.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.