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Gangplank ARAM №2 for season 10 in League of Legends

Introducing the runes that will provide the champion healing and scaling tankiness plus saving in the early game and CDR. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Continuous damage increase: build for Gangplank

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Domination
  2. Dark Harvest
  3. Taste of Blood
  4. Eyeball Collection
  5. Ultimate Hunter
  6. Sorcery
  7. Transcendence
  8. Gathering Storm
  9. 9 adaptive force
  10. 9 adaptive force
  11. 6 armor

Dark Harvest is used as the keystone. With its help Gangplank will be able to truly dominate opponents. The rune deals additional damage to enemies whose health is below 40% and reaps their souls, permanently increasing its damage. The more pressure you create, the more benefits it will bring.

Taste of Blood is a great way to maintain a high amount of health on the lane. Eyeball Collection is a faithful companion of an aggressive player, as it enhances snowball due to an increase in attack damage or ability power when killing opponents. Ultimate Hunter will allow you to use the ultimate as often as possible.

Transcendence is perfect for champions who need to reduce cooldowns. Gathering Storm will allow you to take up the enemy in long games thanks to a large amount of attack damage or ability power.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.