The complete list:

Runes for Draven

Draven runes page for ADC №3 in League of Legends S10 (2020)

Introducing the option that will provide the champion damage and lots of healing plus saving and enhancing early game. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take - the main branch, additional, as well as slots with statistics. You can also familiarize yourself with the benefits of option. Keep in mind that it may not be suitable for all situations.


A detailed description of this build for Draven in LoL

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

PositionWhat to choose
Primary pathPrecision
KeystonePress the Attack
AdditionalTriumph, Legend: Alacrity, Coup de Grace
Secondary pathDomination
Slots in itTaste of Blood, Eyeball Collection
Stats10% attack speed, 9 adaptive force, 6 armor

The main path for the champion Draven is Precision. In it, you will need to choose one keystone rune, as well as three additional ones with less influence.

Press the Attack is used as the keystone. With its help Draven will increase the damage done on one target. This rune not only inflicts additional damage to the enemy after three auto attacks, but also weakens the enemy, increasing all subsequent damage to it.

Triumph is a very powerful rune, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Alacrity will provide a decent amount of attack speed. Coup de Grace will allow you to do more damage to enemies with low health.

The secondary path is Domination. Here you need to choose two additional runes for Draven.

Taste of Blood is a great way to maintain a high amount of health on the lane. Eyeball Collection is a faithful companion of an aggressive player, as it enhances snowball due to an increase in attack damage or ability power when killing opponents.