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Dr. Mundo top №6 for season 10 in League of Legends

Introducing the runes that will provide the champion damage and lots of healing plus increase in protective statistics. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Lots of healing for champion: build for Dr. Mundo

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Precision
  2. Fleet Footwork
  3. Triumph
  4. Legend: Tenacity
  5. Last Stand
  6. Resolve
  7. Conditioning
  8. Overgrowth
  9. 10% attack speed
  10. 6 armor
  11. 6 armor

Fleet Footwork is used as the keystone. With its help Dr. Mundo will provide himself with the restoration of health on the lane. This rune is protective, since it does not increase damage to the enemy, but it does not allow enemy to easily lower your health, drive you out of the lane or kill.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Tenacity will serve as a source of a significant amount of tenacity, which is not so easy to obtain. Last Stand is great for champions who are designed for long skirmishes and balance at medium levels of health thanks to self healing.

Conditioning is great for emphasizing tanking in midgame and beyond. Overgrowth gives a gradual accumulation of health, and after a certain value you will receive a percentage bonus to HP.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.