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Diana jng №4 for season 10 in League of Legends

Introducing the runes that will provide the champion continuous damage increase plus maximum increase in strength. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


The maximum burst damage: build for Diana

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Domination

Electrocute

Sudden Impact

Eyeball Collection

Ravenous Hunter

Secondary

Precision

Triumph

Coup de Grace

10% attack speed

9 adaptive force

6 armor

Electrocute is used as the keystone. With its help Diana will increase damage done on one target. Its proc is easy enough to cause, and the cooldown it has is not so long. In addition, this rune scales with stats better than any other.

Sudden Impact will ignore part of the opponent’s armor and magic resistance after an attack with a dash or out of stealth. Eyeball Collection is a faithful companion of an aggressive player, as it enhances snowball due to an increase in attack damage or ability power when killing opponents. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Coup de Grace will allow you to do more damage to enemies with low health.

When playing in the jungle, you need to use armor as a defensive stat. This is due to the fact that monsters do almost exclusively physical damage, which means that armor will help you lose less health in battle against them.