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Mid lane

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ARAM 5v5

Cassiopeia mid №4 for season 10 in League of Legends

Introducing the runes that will provide the champion impressive amount of mobility plus more mana and threat to enemies. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Impressive amount of mobility: build for Cassiopeia

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Sorcery

Phase Rush

Manaflow Band

Transcendence

Scorch

Secondary

Precision

Presence of Mind

Coup de Grace

9 adaptive force

9 adaptive force

8 magic resistance

Phase Rush is used as the keystone. With its help Cassiopeia significantly increase its mobility. Hit the enemy with skills and basic attacks three times, and the rune will give you a gigantic bonus to the movement speed, which will allow you to catch up with the retreating enemy or to avoid death.

Manaflow Band will allow you to experience less problems with this resource through an increase in its amount and regeneration. Transcendence is perfect for champions who need to reduce cooldowns. Scorch is a good way to enhance the lane phase - every 10 seconds your skill will do a little extra damage.

Presence of Mind will restore part of the mana or energy when participating in the killing of the champion, as well as permanently increase its amount. Coup de Grace will allow you to do more damage to enemies with low health.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.