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Caitlyn adc №4 for season 11 in League of Legends

Introducing the runes that will provide the champion lots of healing for champion plus maximum increase in strength. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Lots of healing for champion: build for Caitlyn

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Precision

Fleet Footwork

Triumph

Legend: Bloodline

Coup de Grace

Secondary

Resolve

Bone Plating

Overgrowth

10% attack speed

9 adaptive force

6 armor

Primary path – Precision

Fleet Footwork is used as the keystone. With its help Caitlyn will provide himself with the restoration of health on the lane. This rune is protective, since it does not increase damage to the enemy, but it does not allow enemy to easily lower your health, drive you out of the lane or kill.

Triumph is very powerful, giving healing and additional gold when participating in the killing of an enemy champion. Legend: Bloodline is good at the late stage of the game, when it will provide you with good vampirism. Coup de Grace will allow you to do more damage to enemies with low health.

Secondary path – Resolve

Bone Plating will reduce the incoming damage of the first enemy attacks and skills, which will make you less vulnerable to skirmishes and initiations. Overgrowth gives a gradual accumulation of health, and after a certain value you will receive a percentage bonus to HP.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.