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Brand mid №4 for season 10 in League of Legends

Introducing the runes that will provide the champion harassing enemy with skills plus more mana and threat to enemies. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


The maximum burst damage: build for Brand

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Domination
  2. Electrocute
  3. Taste of Blood
  4. Eyeball Collection
  5. Ravenous Hunter
  6. Sorcery
  7. Manaflow Band
  8. Scorch
  9. 9 adaptive force
  10. 9 adaptive force
  11. 8 magic resistance

Electrocute is used as the keystone. With its help Brand will increase damage done on one target. Its proc is easy enough to cause, and the cooldown it has is not so long. In addition, this rune scales with stats better than any other.

Taste of Blood is a great way to maintain a high amount of health on the lane. Eyeball Collection is a faithful companion of an aggressive player, as it enhances snowball due to an increase in attack damage or ability power when killing opponents. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.

Manaflow Band will allow you to experience less problems with this resource through an increase in its amount and regeneration. Scorch is a good way to enhance the lane phase - every 10 seconds your skill will do a little extra damage.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.