Introducing the runes that will provide the champion continuous damage increase plus more mana and threat to enemies. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.
Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.
You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.
Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.
1-10% CDR (by level)
Unsealed Spellbook is used as the keystone. With its help Blitzcrank will be able to constantly change summoner spells. The rune shows itself very well in the later stages of the game, when you can take the most profitable spells in this situation and get an advantage thanks to this (for example, steal Nashor with the help of Smite, unexpected for the enemy).
Hextech Flashtraption will allow to play unexpected initiations when the opponent is not ready for this and does not have time to escape. Biscuit Delivery will provide health and mana on the lane, as well as increase the maximum amount of the latter. Cosmic Insight allows you to get 5% CDR from the very beginning of the game, increase the maximum reduction in cooldown, and also speed up the cooldown of summoner spells and items by the same value.
Nimbus Cloak will give the champion a good movement speed boost after using a summoner spell. Celerity will enhance any movement speed buffs affecting you, be it champion skills or external causes.
The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.