The complete list:

Mid lane

Top lane

ARAM 5v5

Wild Rift

Akali mid №2 for season 10 in League of Legends

Introducing the runes that will provide the champion continuous damage increase plus more mana and threat to enemies. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


Lots of healing for champion: build for Akali

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

Primary path

Precision

Fleet Footwork

Presence of Mind

Legend: Tenacity

Coup de Grace

Secondary

Resolve

Second Wind

Overgrowth

9 adaptive force

9 adaptive force

8 magic resistance

Fleet Footwork is used as the keystone. With its help Akali will provide himself with the restoration of health on the lane. This rune is protective, since it does not increase damage to the enemy, but it does not allow enemy to easily lower your health, drive you out of the lane or kill.

Presence of Mind will restore part of the mana or energy when participating in the killing of the champion, as well as permanently increase its amount. Legend: Tenacity will serve as a source of a significant amount of tenacity, which is not so easy to obtain. Coup de Grace will allow you to do more damage to enemies with low health.

Second Wind will reduce your vulnerability to constant poke on the lane, providing healing in return. Overgrowth gives a gradual accumulation of health, and after a certain value you will receive a percentage bonus to HP.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.