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Ahri ARAM №1 for season 10 in League of Legends

Introducing the runes that will provide the champion lots of slows for your enemies plus huge amount of CDR for active items. A detailed description of everything that is contained in it will allow you to fully understand its strengths and weaknesses.

Below on this page you will see what you need to take – the main branch, additional, and slots with stats. Also you can find out the advantages of the option. Keep in mind that it may not always be ideal for your situation depending on team compositions.


The maximum burst damage: build for Ahri

You can get detailed information about all runes, as well as find out any of their numerical values, at the stage of setting them up in the League of Legends client using the option in the lower left corner.

Keep in mind that this is just one of the options, so we recommend you to check them all. Depending on the situation, their priority may change, for example, due to the composition of the teams or the opponent in your role.

  1. Domination
  2. Electrocute
  3. Taste of Blood
  4. Eyeball Collection
  5. Ravenous Hunter
  6. Precision
  7. Presence of Mind
  8. Coup de Grace
  9. 9 adaptive force
  10. 9 adaptive force
  11. 6 armor

Electrocute is used as the keystone. With its help Ahri will increase damage done on one target. Its proc is easy enough to cause, and the cooldown it has is not so long. In addition, this rune scales with stats better than any other.

Taste of Blood is a great way to maintain a high amount of health on the lane. Eyeball Collection is a faithful companion of an aggressive player, as it enhances snowball due to an increase in attack damage or ability power when killing opponents. Ravenous Hunter is an excellent source of vampirism from the damage done by skills and items.

Presence of Mind will restore part of the mana or energy when participating in the killing of the champion, as well as permanently increase its amount. Coup de Grace will allow you to do more damage to enemies with low health.

The choice of defensive stats depends on your opponent. If he relies on attack damage, then take armor, otherwise you will need magic resistance. You can take health if you are playing blind pick or it is not clear who your opponent is.